Responding to Feedback
- maria laporte

- Mar 17
- 2 min read
March 17, 2026
The design inquiry proposal was quite informative, and I got a lot of good feedback that gave me more inspiration for my capstone! First of all, I was asked how I wanted to analyze these films... Am I trying to bring the ideas of film narrative into design, like color and perspective, or analyze how designers create architecture in film? For now, I would say it is leaning more towards the second question, as I'm more focused on the architectural elements chosen for the design that blend together to make something fantastical, leaning away from the perspective aspect. This will prove challenging to analyze, as the committee told me, due to the distorted perception and lack of visibility through a two-dimensional film screen. However, I think that these setbacks only make for a more fascinating analysis. After all, couldn't the two-dimensional world, focused so intensely on emotion somehow create some sort of representation of the three-dimensional space we inhabit? Would different people portray scenography in an entirely different way? But maybe I'm starting to question something far out of my reach for a one to two-semester capstone.
Anyways, I plan to focus specifically on the attributes that go into the surreal fantasy genre of the film, but the complication is that this could also involve components such as color or perspective. This may be getting too broad again, so I think I will have to research more into similar research studies, such as Hannah Both's, "Alfred Hitchcock as a Cinematic Architect of Suspense?" which ended up helping me a lot, especially with the potential methodology I could do. My next step is also to specify what I'm drawing insight from, as the committee said. So far, I've found a couple of interesting articles that could help narrow down my case, gaining a better understanding of what I am looking for in the chosen films.
Moving forward, I'll need to carefully balance my ambitions with reality, making sure that I'm not trying to do too many things at once. Currently, my main goal is to pinpoint the architectural strategies that consistently shape these fantasy environments in order to build a framework that feels both grounded and imaginative. I can see my project start to take shape, but I need to slow down a bit before getting too ahead of myself.



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